﻿using Microsoft.Xna.Framework.Input;

namespace XNAFight.Engine.Inputs
{
    /// Définit les raccourcis clavier pour chaque input de base
    class InGameKeyboardConfiguration : InGameInputConfiguration
    {
        public InGameKeyboardConfiguration()
        {
            /// On initialise tous les raccourcis ici en attendant 
            /// de donner la possibilité de les configurer
            light_punch = Keys.A;
            medium_punch = Keys.Z;
            heavy_punch = Keys.E;
            light_kick = Keys.Q;
            medium_kick = Keys.S;
            heavy_kick = Keys.D;
        }


        public override InputType Device
        {
            get { return InputType.Keyboard; }
        }
    }
}
